text 19 Jul Brilliant Engineering Applied to Parking

This remarkable parking system is made by German company, Wöhr Parking Systems. Their site is at http://www.woehr.de — why don’t we have these in USA?

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text 16 Jul Long Beach Rooftop View

Sent from my iPad

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text 16 Jul Embarrassment of filth. Soon to be corrected.
video 13 Jul
text 13 Jul ‘Virtual human’ Milo comes out to play at TED in Oxford
By Jonathan Fildes
Technology reporter, BBC News, Oxford

Milo made his world debut in 2009 at the E3 Expo in Los Angeles

Microsoft has shown off its “virtual human” that reacts to a person’s emotions, body movements and voice.

Milo, as he is known, is designed for use with the firm’s hands-free Xbox 360 motion controller called Kinect.

The technology is the brainchild of veteran UK games designer Peter Molyneux.

“I want to introduce a new revolution in storytelling,” he told the TED (Technology, Entertainment and Design) Global conference in Oxford.

“Films, TV, even hallowed books, are just rubbish because they don’t involve me,” he said. “It’s a sea of blandness.”

Mr Molyneux said that he wanted to create a character “that seemed alive, that would look me in the eyes, and feel real”.

Hidden technology

Milo was first shown off in a demo at the E3 expo in 2009, but has not been seen since.

“There was a huge row online about that with people saying ‘this can’t be real’,” Mr Molyneux said.

The live demonstration used Microsoft’s soon-to-be released Kinect controller, which uses a series of sensors, cameras and microphones to interpret a player’s intentions.

The demo was conducted by an assistant, who showed Milo exploring a garden, learning to skim stones and finally confiding in him after being told off by his parents.

“We’re changing the mind of Milo constantly,” he said.

“No two people’s Milos can be the same - you are actually sculpting a human being. Some of the things you are doing will change the course of his life.”

Peter Molyneux Peter Molyneux’s first game was a text-based business simulation game in 1984

Mr Molyneux said Milo had been built using artificial intelligence developed by his firm Lionhead studios, along with technology that was “hidden in the dusty vaults of Microsoft”.

He said the system exploited psychological techniques to make a person feel that Milo was real.

In addition, software allowed “complete control” over subtle facial elements such as blushing and even the diameter of Milo’s nostrils, which he said could denote stress.

“Most of it is just a trick - but it is a trick that actually works,” he said.

During the demonstration, the player egged Milo on to squash a snail in the garden.

Mr Molyneux said that commands such as these were interpreted by Milo using voice-recognition software along with a database that attempted to interpret the players intonation and meaning.

These seemingly inconsequential events could also impact on Milo’s later life and development in the game, he said.

The demonstration showed the initial stages of the game, where players learn to interact with Milo.

“After three-quarters of a hour, he recognises you,” said Mr Molyneux.

“I can promise you that if you are sitting in front of this screen, that is a truly wonderful moment.”

He said that the later stages of the game, which were not shown, allowed a player to explore the landscape with Milo more freely.

“There are lots of adventures - some of which are quite dark,” he said.

At the moment, the technology is still in development and Microsoft has no plans to release it, he said.

However, he hinted that the game was designed to be used for millions of people and therefore could one day become a commercial product.

“His mind is based in the cloud,” he told the audience. “As millions of people use it, Milo will get smarter.”

‘Good news’

Mr Molyneux showed off the technology at TED Global (Technology, Entertainment and Design), the European version of an established US event.

The invitation-only conferences explore “ideas worth spreading” and have featured talks by the former UK prime minister Gordon Brown and Nobel laureates as well as lesser-known technologists and designers.

This theme of this year’s event is, “and now the good news”.

“Good news has become a near-extinct species,” said Bruno Giussani, European director of TED at the opening of the conference.

“But if you dig deeper, there is new technology, new science, new art, new ways of collaborating that offer a more hopeful view of the future.”

Invited speakers at this year’s TED include a voting system designer, a women’s rights activist, a green chef and a physicist who runs a lab that aims to allow anyone to make almost anything.

Each is given 18 minutes in front of the audience.

This year’s conference runs from 13 to 16 July in Oxford, UK.

Truly remarkable demo. Sort of scary in a way.
from BBC News

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text 12 Jul Best Phishing Scam Email Ever…

HELO DEAR………
BOA.BANK OF AFRICA NEED YOU TO COME AND TAKE YOUR REMEN BARLANCE OF Us$500,000,00.DOLLARS, IT IS VERY AN URGENT FOR US TO INFORM YOU BECAUSE OF AFTER THIS YEAR YOUR BANK ACCOUNT WILL BE BLOCK AND ENTER INTO DURMANT ACCOUNT AND WE HAS TRY THE PHONE NUMBER WE SAW IN YOU FERILY DOCUMENT BUT THE NUMBER IS NO LONGER IN USE
AS SOON AS I SEE YOUR REPLY I WILL TRANSFER YOUR MONEY TO YOU
THANKS DR.SEKOU SYLLA

text 7 Jul Hey, Hold the Phone!! (Like this…) - AntennaSys Blog Post

Photo by Steve Golson

I hit a nerve on Friday.  

The iPhone 4 antenna controversy was way bigger than I realized. The traffic to this site was incredible, and the extent of the blogs and news sites that picked up my comments was humbling.  I also did four telephone interviews, including the Wall Street Journal - they asked for photos, so we had some fun.  And yes, I did call it the “Vulcan iPhone Pinch”.  And no, Leonard Nimoy has not called.

I received many emails, too.  The overwhelming tone of the email was very friendly; I wish I could respond to all of them immediately, but I am afraid that will have to wait.  I will try to touch on the topics raised in some of the emails in this blog entry.

First off, I still don’t have my iPhone 4 yet.  Sigh.  I am waiting patiently, so keep in mind that all my comments are based upon my experience with designing embedded antennas, and not with the specific antennas in question.  I promise to post my first-hand experiences here once mine arrives.  Also, I don’t have any Apple-specific information that you don’t have access to.  I am not a consultant to Apple, and have never been; I don’t even play one on TV.  I don’t have an axe to grind.  Nor an iPhone 4 to play with.  But, I digress…

I have seen mention of the electrical tape fix, the scotch tape fix, the bumper case fix, even the short-the-other slot fix on various web sites.  The important thing to realize is that we are dealing with radio frequency (RF) currents in the antenna, not direct current (DC) as you will find in a flashlight, for example.  If you place a thin insulator (tape) across the “gap” and over the “band” on the iPhone 4, I would not expect that to make a very big difference.  With such a thin insulator you are effectively preventing a short at DC (zero Hertz), but at the RF frequencies involved (around 1GHz, or one billion Hertz) you are just making a large capacitor.  A capacitor is fundamentally two conducting plates separated by an insulator.  When the capacitance is high enough (plates big, insulator thin) at the frequencies in question, it looks just like a short circuit.  So, I would not expect tape to create any improvement when the Grip Of Death is used (see photo).

When I was on the phone with the WSJ, I explained the two distinct effects that holding the phone over the antennas will impart: detuning and attenuation.  

Detuning can be understood by imagining a wine glass that is empty.  If we tap the glass with a fork, the glass will ring, or resonate, at some frequency.  If we put some wine in it (or apple cider, since I don’t imbibe) the resonant frequency will change and in this case increase.  This is the same for antennas.  Antennas are generally resonant at their frequencies of operation, and when we put our hand over them we “load” them with the dielectric of our bag of salty water.  This lowers the resonant frequency of the antenna and may make it harder to squirt energy into it at the frequency we want.  If the antenna is particularly narrow-band, it may “kill” it completely.  Generally, physically small (compared to a wavelength) antennas are narrow-band and large antennas may be wide-band.  This is why detuning is the first detrimental effect of putting your hand on an antenna.  Any antenna.

The second effect is attenuation, or loss.  Your hand is a dielectric, meaning it concentrates electric fields more than air.  This factor is called the dielectric constant, and for your hand is pretty high, like 12 or 20 or so.  It depends on your diet and BMI, so it’s kind of personal and I don’t want to make anyone uncomfortable by dwelling on it; the important thing is to be healthy.  Oh… right…. so this is what detunes the antenna.  But, your hand is also conductive, but not perfectly so.  So you WILL get a shock if you stick your thumb in a light socket, and I don’t recommend it.  This not-so-perfect conductor is what we call “lossy”.  RF energy impinging upon your hand (or head) is partially going to be turned into heat.  This is the SAR we were talking about, and you may have heard of.  This leads to an attenuation (reduction) in the signal being radiated into space by the antenna.  This is the other bad thing that happens to hand-wrapped antennas.  Once turned to heat, the RF energy is gone.  Just ask your dinner in the microwave.

So, detuning causes problems with squeezing energy from the circuitry into the antenna (or vice versa), and attenuation causes problems with losing energy to heat.

The so-called bumper case is a much thicker insulator (or dielectric) than a piece of tape. It pushes the lossy dielectric (your hand) further away, significantly reducing the capacitance.  I would expect this to reduce the detuning effect, but not the attenuating effect.  Will it help?  You betcha’.  However, it is a tradeoff: pushing a very high dielectric constant but lossy material away, and substituting it with a lower dielectric constant material.  If I were a betting man, I would guess that the dielectric constant of the materials used is about 3.3.  So, it still will load the antenna, but not as much; and it is entirely possible that this was taken into consideration in the design of the antenna.  Since I have had a case on my Primordial iPhone since it was new, I expect to do the same with the iPhone 4.  When it gets here.  Any time now.

Now I want to rant a bit about the “experimental method” people have been using.  The iPhone 4 was out for roughly 24 hours before people were publishing the results of “tests” proving that it had inferior performance.  At my company, when I get to hook my fancy laboratory gear up to my client’s equipment in very controlled circumstances I can’t do it that fast.  Folks, there are a couple of reasons that you need to give this product some time before jumping to conclusions.  

First, we have no earthly idea what those little bars in the upper left corner of our screen really represent, yet we are staring at them like they’re going to help us find out what those damn numbers on LOST meant.  Steve Gibson of Gibson Research (grc.com) did a great piece on the meaning of the signal bars; I am a huge fan of his, and his measured approach to technical challenges are worthy of our respect.  We don’t know what the bars mean, beyond more is better and less is … less better.  We also don’t have a handle on the time constant of the bars, which is to say we don’t know when the bars change with respect to when the signal changes.  And worse, we don’t know if it’s consistent.  After all, it’s controlled by software.

Secondly, the cellular system is composed of many cell sites.  While you are making observations, you have no idea whether your iPhone is staying on one cell site, or switching between several.  This will completely obfuscate any measurements, even if you decided that the bars are useful.  In the good old days, when cell phones worked on steam, there was usually a service screen you can hack your way to which would show which site you’re on, and how strong it was in real engineering terms (dBm).  I have never seen that capability on the iPhone (but, I didn’t look too hard).  Such a capability would be hugely helpful in our experiments.

So, how do we evaluate the performance with these limitations?  The answer is: over more time, in more situations.  You need to observe more bars in more places.  (I know, cheap shot.)  Give it a couple of weeks.  Use it like you used your last phone.  If it doesn’t make you happy, return it to Apple.  But, give it a chance, and 24 hours ain’t it.

Several reporters wrote that I “blame the FCC for the iPhone antenna problems.”  Well, I did say “it’s the FCC’s fault”, but I was a bit glib.  It’s the whole process that drives the design (I did say that, too), and part of that process is the tests the phones must pass.  And the FCC could care less whether your phone drops your calls in the middle of a conversation or not; they care about protecting the “spectrum” and safety.  AT&T does care about efficiency, but they assume your hand is made of styrofoam.  Apple cares about striking a balance between product coolness (you’ll buy it) and product efficacy (you’ll keep it).  All of these pressures lead a product to the end point.  And then the unpredictable takes over anyway, so enjoy the ride.

So, why didn’t Apple do it differently?  That’s a question I thought about through several showers.  I have finally boiled it down to one thing: any performance improvement would have made the iPhone 4 bigger.  Period.  Apple is putting ten pounds of stuff in a five-pound bag.  Put air space around the antenna to make it less sensitive to the presence of the human hand?  Fuggetaboutit.  Air doesn’t sell phones.  Gyroscopes, accelerometers, high resolution screens, multiple cellular carrier capability (did I say that?), and big batteries…. that’s what the people want.  

You just gotta hold it like this.

This guy is maybe the only guy I believe and trust in this whole hubbub about the new iPhone 4. A phone which I find to work better than any phone I’ve owned. Great read.

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text 6 Jul Facebook is a Stupid Idiot (David Ippolito)

I love Ippolito’s work and this one is great!

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text 1 Jul Nokia’s E71 Cannot Be Held at All and Get Reception!

Nokia muses on grip styles, says you can hold your phone ‘any way you like’ — Engadget (seems that Nokia is eating their own dog food).

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text 30 Jun My low-budget iPad holder, as I’ve yet to find the perfect solution for me. (repost)
text 20 Jun New Google Phone Service Whispers Targeted Ads Directly Into Users’ Ears

Another brilliant Onion news story, but this time with a tech industry twist. Pay close attention to the Yahoo phone intro date.

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text 18 Jun WTF is this for? More stupid waste-of-time legislation.
video 14 Jun

How to DRIVE your BMW M5! (via sshhh12)

This guy likes to go sideways.  I can appreciate that.

text 14 Jun Important Information About Your iPad 3G
AT&T  

   

June 13, 2010

Dear Valued AT&T Customer,

Recently there was an issue that affected some of our customers with AT&T 3G service for iPad resulting in the release of their customer email addresses. I am writing to let you know that no other information was exposed and the matter has been resolved.  We apologize for the incident and any inconvenience it may have caused. Rest assured, you can continue to use your AT&T 3G service on your iPad with confidence.

Here’s some additional detail:

On June 7 we learned that unauthorized computer “hackers” maliciously exploited a function designed to make your iPad log-in process faster by pre-populating an AT&T authentication page with the email address you used to register your iPad for 3G service.  The self-described hackers wrote software code to randomly generate numbers that mimicked serial numbers of the AT&T SIM card for iPad – called the integrated circuit card identification (ICC-ID) – and repeatedly queried an AT&T web address.   When a number generated by the hackers matched an actual ICC-ID, the authentication page log-in screen was returned to the hackers with the email address associated with the ICC-ID already populated on the log-in screen.

The hackers deliberately went to great efforts with a random program to extract possible ICC-IDs and capture customer email addresses.  They then put together a list of these emails and distributed it for their own publicity.

As soon as we became aware of this situation, we took swift action to prevent any further unauthorized exposure of customer email addresses.  Within hours, AT&T disabled the mechanism that automatically populated the email address. Now, the authentication page log-in screen requires the user to enter both their email address and their password.

I want to assure you that the email address and ICC-ID were the only information that was accessible. Your password, account information, the contents of your email, and any other personal information were never at risk.  The hackers never had access to AT&T communications or data networks, or your iPad.  AT&T 3G service for other mobile devices was not affected.

While the attack was limited to email address and ICC-ID data, we encourage you to be alert to scams that could attempt to use this information to obtain other data or send you unwanted email. You can learn more about phishing by visiting the AT&T website.

AT&T takes your privacy seriously and does not tolerate unauthorized access to its customers’ information or company websites.   We will cooperate with law enforcement in any investigation of unauthorized system access and to prosecute violators to the fullest extent of the law.

AT&T acted quickly to protect your information – and we promise to keep working around the clock to keep your information safe.  Thank you very much for your understanding, and for being an AT&T customer.

Sincerely,

Dorothy Attwood
Senior Vice President, Public Policy and Chief Privacy Officer for AT&T


Please do not reply to this email. This address is automated, unattended and cannot help with questions or requests.

© 2010 AT&T Intellectual Property. All rights reserved. AT&T and the AT&T logo are trademarks of AT&T Intellectual Property.

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